0.1.7-beta1 - How Romain met Malrik ...
Alix » Devlog




This first beta of this 0.1.7 release introduces a whole new area for the player: would you be able to find Malrik, who can explain the story of Auralia to our hero ?
New features
- Add a new area with a dark maze
- Add camera limits for each level
- Inventory now displays item name
- Add CharacterManager to let the player move the hero or the summoned guardian animal (will be available in the next beta)
- Add woody the fox, the first guardian animal which can jump over fences and is not seen by enemies
Changed features
- Improve cutscenes
- Add elevation layer to entities
Bugfixes
- Player could get stuck while attacking
- Lot of minor bugs
Known issues
- Issue with some joypad buttons not displayed correctly inside game
- Web export sounds becomes noisy https://github.com/godotengine/godot/issues/98731
- Sword is still hard to get, a new jauge system will be implemented soon
System and dependencies changes
- Migrate to
Godot
4.4.1 DialogueManager
updated to 3.5.1PhantomCamera
updated to 0.8.2.3
Files
Alix-0.1.7-beta1.exe 232 MB
1 day ago
Alix-0.1.7-beta1.dmg 180 MB
1 day ago
Archive-0.1.7-beta1.zip Play in browser
1 day ago
Alix-0.1.7-beta1.x86_64 66 MB
1 day ago
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Alix
Your brother is coming !
Status | In development |
Author | Olivier #AlixRPG |
Genre | Adventure, Role Playing |
Tags | 2D, Godot, godotengine, Indie, Pixel Art, storygame, Story Rich |
Languages | English, French |
More posts
- 0.1.6 - Animal spirits - navigation/avoidance60 days ago
- 0.1.5 - Bug report and Input managementDec 13, 2024
- 0.1.4 - How Romain got the sword ...Nov 20, 2024
- 0.1.3 - Huge improvements after user testsNov 03, 2024
- 0.1.2 - Under the hood improvementsSep 21, 2024
- 0.1.1 - Dialogs now displays portraitsSep 20, 2024
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