0.1.5 - Bug report and Input management
Alix » Devlog
I’m very pleased to announce this new release. It includes a brand new bug report which will help me debug problems found by players. Feel free to join the discord https://discord.gg/TStd6p9X
New features
- Add an introduction screen
- Add new enemy: bat in cave
- Add DebugConfig resource to manage game settings and activate/deactivate features for development
- Add BugReport available in release mode (sends a screenshot, log file, and informations to AlixRPG Discord server)
- Add the number of day since Alix is missing in HUD
- Add dust behind player for external scenes
- Add InputSprite and InputManager based on InputHelper from @nathan hoad to display buttons according to the joypad connected
- Exports are now fullscreen by default for all platforms
Changed features
- SoundComponent datas reworked for enemies, they are now embedded inside enemy definition
- Reworked Debug and Shell input key management
- Skeleton music area now takes the whole screen
- StoneSword dialogs now displays different sentences to urge the player to keep on trying to get the sword
- Fix a bug when changing scene: godot removes objects when freeing the whole scene, leading to falsely firing some “_on_body_exited” methods
- Level design
- Translations FR/EN
System and dependencies changes
- Migrate to
Godot
4.4-dev5 (dev6 exports crash) PhantomCamera
update
Files
Alix-0.1.5.exe 203 MB
36 days ago
Alix-0.1.5.dmg 167 MB
36 days ago
Alix-0.1.5.zip 115 MB
36 days ago
Alix-linux.x86_64 62 MB
36 days ago
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Alix
Your brother is coming !
Status | In development |
Author | Olivier #AlixRPG |
Genre | Adventure, Role Playing |
Tags | 2D, Godot, godotengine, Indie, Pixel Art, storygame, Story Rich |
More posts
- 0.1.4 - How Romain got the sword ...59 days ago
- 0.1.3 - Huge improvements after user tests77 days ago
- 0.1.2 - Under the hood improvementsSep 21, 2024
- 0.1.1 - Dialogs now displays portraitsSep 20, 2024
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