0.1.4 - How Romain got the sword ...


I’m very pleased to announce this new release. It includes a lot of new features and fixes mainly suggested by my co-workers. A big thank you for their help.

New features

  • Player receives the sword through a quest, new NPCs (AngelStone, Pink Gnome, Elya)
  • Skeleton activation system and animation / death animation
  • Bushes now move when player touches
  • Sound buses rework and new Sound Component
  • Pause indicator for dialogs and cutscenes
  • Level design to complete the first 3x3 map
  • Add AsepriteWizard plugin
  • Add AutoExportVersion plugin to generate version displayed in HUD
  • Add SoundManager plugin to manage music and sound, and remove custom AudioStreamManager

Changed features

  • Story and dialogs improvement
  • Player interaction optimization
  • Life potion is now based on red flowers
  • Player and enemies hurtboxes optimization
  • NPC interaction behavior improvement
  • Item spawn animation improvement
  • MusicArea rework to detect all enemies (or specific entities) and adjust music if enemies are present or not
  • Quests:
    • NPC first check if quest conditions are already completed to adjust dialog
    • Quests now execute custom actions when completed (different actions than reward)
  • Stamina and life were not properly maintained when changing scene
  • Enemies now have a dedicated speed parameter when they chase the player
  • Inventory improvement: sounds and UI
  • Dialogs: add button indicator to

Major changes

  • Migrate to Godot 4.4-dev4
  • New steamdeck export for debug version

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