0.1.6 - Animal spirits - navigation/avoidance
Alix » Devlog





I’m very pleased to announce this new release. It includes a lot of refactoring and a new game mechanism: animal spirits
New features
- Add an outro screen
- Add new game mechanism: free animal spirits when killing enemies, use the spirits to respawn lost animals
- Add player idle animation
- New player state machine
- Add player climb state for ladders
- Add player sleep animation for introduction
- Apple dmg export is now signed and notarized
Changed features
- Stairs, doors, chests rework
- SceneManager loads new scene in background
- Navigation was entirely reworked and connected to all enemies states; avoidance was added for ground and air enemies
- Player cannot rush through enemies
- Project now uses global groups
- Reworked enemies and npc interaction symbol
- Extends addon InputHelper to customize some behavior
- Key changed to interaction key for next dialog action
Known issues
- Issue with some joypad buttons not displayed correctly inside game
- Web export sounds becomes noisy https://github.com/godotengine/godot/issues/98731
- Sword is still hard to get, a new jauge system will be implemented soon
System and dependencies changes
- Migrate to
Godot
4.4-beta2 PhantomCamera
updateDialogueManager
updateInputHelper
update
Files
Alix-0.1.6.exe 215 MB
58 days ago
Archive-0.1.6-20250201.zip 118 MB
58 days ago
Alix-0.1.6.dmg 173 MB
58 days ago
Alix-0.1.6.x86_64 66 MB
58 days ago
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Alix
Your brother is coming !
Status | In development |
Author | Olivier #AlixRPG |
Genre | Adventure, Role Playing |
Tags | 2D, Godot, godotengine, Indie, Pixel Art, storygame, Story Rich |
Languages | English, French |
More posts
- 0.1.5 - Bug report and Input managementDec 13, 2024
- 0.1.4 - How Romain got the sword ...Nov 20, 2024
- 0.1.3 - Huge improvements after user testsNov 03, 2024
- 0.1.2 - Under the hood improvementsSep 21, 2024
- 0.1.1 - Dialogs now displays portraitsSep 20, 2024
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