0.1.6 - Animal spirits - navigation/avoidance


I’m very pleased to announce this new release. It includes a lot of refactoring and a new game mechanism: animal spirits

New features

  • Add an outro screen
  • Add new game mechanism: free animal spirits when killing enemies, use the spirits to respawn lost animals
  • Add player idle animation
  • New player state machine
  • Add player climb state for ladders
  • Add player sleep animation for introduction
  • Apple dmg export is now signed and notarized

Changed features

  • Stairs, doors, chests rework
  • SceneManager loads new scene in background
  • Navigation was entirely reworked and connected to all enemies states; avoidance was added for ground and air enemies
  • Player cannot rush through enemies
  • Project now uses global groups
  • Reworked enemies and npc interaction symbol
  • Extends addon InputHelper to customize some behavior
  • Key changed to interaction key for next dialog action

Known issues

System and dependencies changes

  • Migrate to Godot 4.4-beta2
  • PhantomCamera update
  • DialogueManager update
  • InputHelper update

Files

Alix-0.1.6.exe 215 MB
58 days ago
Archive-0.1.6-20250201.zip 118 MB
58 days ago
Alix-0.1.6.dmg 173 MB
58 days ago
Alix-0.1.6.x86_64 66 MB
58 days ago

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